Hey all, this is a long time coming. Uncharted Seas has been out a few years now, plus Spartan Games has managed to release two more games based on the same basic system.
Regardless, after spending this past Sunday introducing the game to some friends I thought I’d post a review and overview of the game.
First, I’d like to say that Uncharted Seas was one of those pearls I’m glad I came across and took the chance on buying into. I’m a gamers gamer. I say that because I’ll play anything lol and I constantly juggle gaming projects with no end in site to most of the. I play a lot of games, and this one would go in my top ten, possibly my top 5 most fun games to play.
It’s relatively cheap to buy into. Starter fleets run about 50$ and include a battleship, 3 cruisers and 6 frigates and I believe the fleet deck for that race. The rulebook itself is 25$. Single ships or squadrons run between 5$ and 20$ with most running around 10$. The rulebook is A4 size, glossy full color pages with a small section for background, a section for rules and a section for each of the original fleets.
My Orc Fleet:


My Dwarf Fleet:



The ships themselves are mostly resin with some odd bits of metal. The casting quality is solid though as with most resin products you may occasionally have to fix some small bits that break off. My Orc fleet has some pointy bits that snapped off here and there but it doesn’t actually affect the overall look of the fleet lol. My dwarves had little to no bubbles and no broken bits. Below is an example, the spine circled in red was snapped off when I recieved my fleet deal. (I could have fixed it easily enough but figure it gives the ship some character!):

The game itself is simple and easy to learn. Competitive players should be warned, while Spartan has released some rules to provide more strict guidelines for competitive play, the game itself isn’t really designed as a “tourney” game per se and is described by Spartan as more of a “beer and pretzels” game. You can run competitive events and some do, but it’s not really what the game is about.
Movement is in inches, and some fleets are affected by the direction of the wind, which can change due to magic cards or by the roll of a die in the beginning of each turn. Ships use various sized arcs for turning, typically based on the size of the ship, smaller ships use smaller arcs.
Combat is easy. Ships have firing arcs for each broadside, sometimes these can be combined, as in the case of Orc Capital ships, while some ships have turrets not limited to one or two arcs, like dwarf frigates.


Each broadside is a number the player rolls in D6, depending on what range band the target is in, with farther range bands using less dice. When dice are rolled, generally 4+ hits while 6’s count as two hits, plus you get to reroll to see if you can cascade more hits. The one “odd” mechanic is that while you may score a lot of “hits” you may only do 1 pt of damage! Each ship has a DR or Damage Rating, and a Critical Rating or CR. Hits equal to the DR of the ship causes a single point of damage. Hits exceeding the CR of the ship (typically higher than the DR) cause critical hits. If you roll enough hits to exceed the CR of a ship more than once (for example, a target has a CR of 6 and I roll 12 hits) than you cause more critical hits. Critical hits typically cause a couple of points of damage and may have special effects that may or may not be able to be repaired later in the game. Ships in a squadron can combine broadsides against targets or the player can elect to fire each ships broadsides separately.
Ships can Ram and perform boarding actions. In a ram, the ramming ship risks causing damage to itself, you roll the ramming ships Ram rating while the target ship rolls its Hull rating. This means you might want to consider carefully ramming that Hull 8 Battleship with a frigate! Boarding actions are simple, each ship involved in the boarding action rolls its crew rating and applies hits to your opponents ship’s crew. Multiple ships can combine their crew to make boarding attacks. Boarding actions can be by far the bloodiest of combats in Uncharted Seas!
Finally, each race has a deck of cards that players cycle through as they play the game. Some cards are generic to all fleets and decks while each fleet deck has cards that cater to the feel and play style of each fleet.
This of course is just a small overview of the game, there’s more to it but in general the mechanics are consistent and I’m confident I can, and have, taught players to play the game in about 5-10 minutes. Games generally take about an hour to an hour and a half to play. The mechanics allow for some crazy stuff to happen on occasion. For example, in the last battle I fought, a squadron of Dwarf frigates managed to win a game the dwarves appeared to be losing. They fought almost by themselves against a slightly damaged battleship and some Orc frigates!